ADD and angles

when you add an object in the 3D view it will be added as per the view angles

and not the global system X-Y-Z axis!

is this normal :confused: ?

Note: in top-front-side view it is already following the global system axis

Tanks & Salutations

Yes this is normal for Blender. It is generally wise to add things in top view to keep everything aligned the same.

After creating the object, press Alt-R in object mode to clear any rotation.

why ?
-to do what ?

why ?
-to do what ?

I assumed you wanted your object to be following the Global Orientation System. If you have added an object with a certain view angle you can reotientate the object to follow the Global Orientation System by pressing Alt-R in object mode.