Add collision to Python smoke particle

Hello there. I’m dealing with particle code via upbge phyton. In layer 3 I have an object called “smoke” and I use it for the particle. As for my question: Can I make this smoke particle hit objects? (i.e. when a cube pops up next to it, can I code it to go around it instead of going through it?

This might be what you’re looking for:

https://blender.stackexchange.com/a/73692

actually, it’s not exactly like that. Suppose we have a tire and a car. Smoke comes out between the tire and the body. When leaving here, it should not enter the car, but should be thrown out between the tire and the vehicle body. so I have more realistic smoke.