I have a elevator, it does not work as smoothly as I hoped,
The logic is working fine, but the physics…
is there any way to use python to add the change in position of the elevator to the player gracefully?
right now the mesh moving into the player “pops” him up.
I need him to ride it like a person.
WSAD - move
E spawn “activator”
Hit pillar next to player to engage elevator
TramLogicStartB.blend (576 KB)