I have been working with a file for awhile, but now for some reason when I add a primitive with Add Mesh, regardless of what kind of primitive I choose, the newly created mesh will have 0 for all dimensions, and any changes made in the transform properties are ignored and reset to zero. Also of note is that the primitive will have locations of X/Y/Z as “-1.#10”
This makes primitive generation unusable in this file.
Is this a bug? Have I accidentally changed something in the interface to cause this?
A blank new file does not cause this, and will generate primitives normally.
Windows XP
Blender 2.49.2
-Daniel