In Chapter 4 of “The Essential Blender” I’ve got to the point where I’ve created the base pillar, added the top face, made an array of eight pillars, and extruded the column from the top face of the pillar. At this point we are told that with the "extruded edge still selected, use the Shift-S snap menu to bring up the “Cursor->Selection”. In top view, use the toolbox to add a mesh plane to the existing mesh (Add->Mesh->Plane). Using either the scaling or grab tools, change the plane to look like this:
Figure MMT2.44: Top view of the pillar, with a plane added to begin the bridge deck.
Notice how the other arrayed instances started scooting out of the way as you made the plane larger? That’s because you were using “Relative Offset”, and as the spacing was relative to the size of the mesh, it changed as the mesh’s size changed. That’s not going to work, so turn off Relative Offset in the array modifier, and turn on Constant Offset."
This doesn’t seem to work properly. First, I could only find Add->Mesh->Plane when in Object Mode, which would have been useful to know. When I added the plane it didn’t seem to be part of the original arrayed object, as it only appears over the specific column I’m working on. So no, the instance didn’t “start scooting out of the way…”.
It seems that Add->Mesh->Plane is adding an actual named object (Plane.001), not simply extending new mesh on the existing Cube-001 object, so is this the wrong command?
How do I add a new plane that is connected to the selected edges of the top of the extruded column, so it appears in all instances of the array? Thanks for any help with these frustrating tutorials…