I have a problem again and I hope you guys can help me
I am working on a zombie shooter and I want the zombies to be replaced with a ragdoll model I made today.
But I dont know how to add the entire ragdoll zombie at once, as it consits of 12 objects.
I cannot parent all objects because some are rigid bodies.
So is there a way to add multible non parentet objects at once so they are also in the right world position?
put an empty in the center of your ragdoll, go to the physics panel and change it to no collision, then parent all ragdoll pieces to it. Then you just have to add the empty object during the game and it will add all the objects attached to it.
Thank you that helped me a lot!he problem that
I can now add the group in game, but now I have the problem that the rigid body are added but they do not have rigid body joints anymore.
I am gonna give you the blend I think it says more than 1000 words
oh , as say Monster using group solve a lot of problem (without this is really complex)
afaik you have to remake the constraints in a script , but if you use ever the same kind of constraints is not too hard.
just a copy and paste .
now see the blend, so i can see if my teory(not too hard) is True
more easy than expected (in fact i have expected 6DOF, instead ,“ball” is a lot more simple )
how you can see , i copied the value from the constraint UI to the logic brick property . (3 property)
then with a loop python rebuild the constraint .
…i cant upload , the full file, i cut the texture .