Here is my problem : I rigged a character that has a long coat (with Rigify generated rig). The coat is rigged with him to follow the arms and legs. Now i want to add some more bones at the lower part of the coat, influencing only it (to animate it move at the wind etc), without getting off the influence of the global character rig.
I just need these new added bones on it without changing the rest of the coat’s weight.
Problem : It works well globally but when i try to move the character, the coat movement is double, because it is influenced by the general character’s rig, AND the new bones of the coat. Could i get this setup working without the coat double moving like this, that make animation impossible?
(This double weight influence problem happen in Pose mode only idk why)
Here is a video illustrating it : https://drive.google.com/file/d/1C4j-I16ZtZBPh1F-FwZteWYOkAqMBK9n/view
I precise the rig is Rigify generated, so i don’t think i can add bones directly to it without starting from scratch again, so a solution to make it work as it is in the video by fixing the problem happening at 0:09 and 0:51 would be great!
thanks by advance