I’m facing a problem with the “add object” actuator and physics.
It’s not a surprise, I know. I’ve tried to find some answers on the forum…without success.
That’s why I’m begging you, guys, your help!
The object added is a “dynamic actor” with a box bound. But when it appears, it has a “Rigid Body” behavior, which is very annoying for some reasons.
Is there a possibility to fix this?