Hi, Aliatt here.
In my attempts to use the game engine, I’ve never come across a problem I couldn’t solve, until now.
Here’s the situation: My goal is to make an airborne object that can be manned by 2 players. The second player mans a turret, so to say, that has an empty in front of it, which uses an add object actuator to fire the shot. The problem is, when I have the empty add the object(a sphere), it comes out horribly deformed(a very long rod).
I’ve looked up the forum, and every other respectable site of blender information, all to no avail. So, I’ve decided to ask the question myself.
Has any of this happened to any of you guys?