add object and its armature?

is it possible to spawn enemies fully rigged?

I’m pretty sure you can’t do this just with the “add object” logic brick (lol) but it would be pretty usefull.

In my case i want to be able to spawn controllable units for an RTS sort of game (build villigers and collect wood and build houses and fighters) I’ve always wanted to make one but there are so many things involved it has always seemed daunting. If i can find out a way for spawning units it would be a great help.

I do believe that when you add an object, it adds all the children of that object aswell. So add the armature, and the mesh should follow.

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I had no idea…it really does work, and with empties and any object parented to others.
had no idea…
I’ve been doing blender for long enough for that to be embarassing.

Thanks very much, this is going to make everything in my game engine life a whole lot more possible.

so what is the solvant ? , i have encountered this problem before …
it adds the body but not with it’s bones …

thanks

Parent the mesh to the armature as usual. AddObject the armature…

Parent the mesh to the armature as usual. AddObject the armature…

ok , i will try that