My enemy works fine when i just start it in an active layer. it and all its components are on a non used layer, and when i add it. it loses the ability to trackto.
Also. When ever i give the enemy a near or Radar sensor it makes the collision sensor of a laser blast activate when it is just near the enemy not when it hits its property.
If these are not resolved my game will not be as good as a marketable game!
Yeah, the collision sensor thing is a bug, if the object has a near sensor it will fire the collision sensor.
The only way i found around it is to stick the collision sensor on the other object so that when it collides with you it sends a message activating whatever you wanted to happen.
yea… stuff like that really pisses me off
another example is when i add an add object actuator to an armature, its just an actuator with nothing connected to it, but when i play my game, instead of shooting bullets, it triggers the wrong add obj. actuator for some reason… it doesnt make any sense at all
ive tried lots with AI
how is your track to obj parented to your AI?
you may need to vertex parent the track to obj. to your main AI obj.
otherwise the main AI obj.s movements interferes with the track to actuator
my AI is very “expensive”… after 3 or 4 guys, the game really starts to get sloooooooooow
if u ever get really good AI (for FPS) that does not slow down blender alot, tell me
There already is a database. It’t at blender.org, and called the bugtracker. It includes all the bugs known about from nan days. Unfortunately I can’t figure out how to add my own bugs…
LOL I’m not even sure if this is what you ment but when I tried to log into the bugTracker I got this message:
Warning: Failed opening ‘modules/mantis/login_page?f_error=1.php’ for inclusion (include_path=‘.:/Library/WebServer/Documents/projects.blender.org/include’) in /Library/WebServer/Documents/www.blender.org/modules.php on line 21