Is there away to synchronize the lighting on an added object with that of the layer it’s added to?
Just yesterday I read a post re: Blender screen savers, so I’m messing around making a simple one.
I’m adding a sphere with a linv from a rotating Empty. The sphere then bounces around inside an invisible cube(simulating the inside of the monitor)
The problem is that the sphere is lit oddly when I execute the game. I have a lamp on the layer containing the sphere at a point outside the cube, but in game the sphere appears to be lit by the empty position(add object point).
Blender’s Lighting:
-Must be on same layer as object
-Max lights in a scene(or maybe its just layer) is 12 after that lighting starts decresing.
-Using lighting sucks do vertex coloring
First, the limit of lights in blender is 8 per layer per scene. If there are more than that, the other lights are ignored.
To make lighting affect objects in an inactive layer, select your lights and press M. Then hold Shift and click on the layer where your objects to be added are. (Objects can exist on more than one layer at a time, and the lights will affect objects on each layer the light exists in.)