Yesterday it was found that standard lamps don’t sometimes light added objects at all. http://blenderartists.org/forum/showthread.php?t=107213
Then there’s this add object bug I found some time ago where ghost, rigid body and no sleeping buttons have no effect on added objects:
Okay, here’s today’s add object problem :
Every time a new object is added with add object actuator it takes some memory (even though it’s only a few KBs), but that memory is not freed when the object is deleted. I made a quick test where a new object is continually added and then instantly deleted. After running the test for about 8 minutes memory usage had doubled from 20 MB to 40 MB. That means approx. 2,5 MB per minute. So, after an hour the game would take about 150 MB.
Couple of days ago Vasil found there’s also memory leak in scene restart.