I am trying to do the following:
- I have an armature that should shoot some laser beams from its helmet.
- I added an Empty to the scene and set it to be child of this armature.
- I created a plane that was textured with a laser beam in a hidden layer.
- In game logic editor, I defined the empty to add this plane (laser beam) when I click “I” keyboard letter.
The thing is, when I click the keyboard letter the plane is not created.
The most strangest thing is when I create a cube, and do the same procedures above (set empty as child of cube, etc.) the plane with the texture is created.
Did anyone have the same issue?