How would i add a cube to position vector when distance is reached.Here is what i tried.
import bge
def main():
cont = bge.logic.getCurrentController()
scene = bge.logic.getCurrentScene()
player = scene.objects ["player"]
obj = cont.owner
sens = cont.sensors['mySensor']
actu = cont.actuators['myActuator']
if obj.getDistanceTo(player) > 9:
obj = scene.addObject("lung")
obj.worldPosition = [2,8,9]
main()
Can anyone figure out the problem i am having?
Hello. Try:
Remove obj.worldPosition
use player as parent instead.
I had to move the cube that the script was on by parenting it to another cube.And then moving that cube with logic bricks.
sdfgeoff
(sdfgeoff)
5
Yes. This line is invalid:
obj = scene.addObject("lung")
It should be, according to the API: [addObject(object, reference, time=0)](http://addObject(object, reference, time=0))
So for your code, it could be:
obj = scene.addObject("lung", player, 0)