Who doesn’t like to edit curves in Blender?
I mean, precise transform operators that allow to input values or expressions, dynamic workflow with combination of hot-keys, a global pivot to do complex transformations, and you can even set the handle coordinates!
If that fancy curve could be exported… Blender can import vectors, why not export?
So I looked the Data-Blocks inside the Outliner to figure out how the curves are stored, then I wrote a simple python script that loops through the curve points to output a svg. It was actually easy, all the data needed is in there.
With this Add-on installed, select one or more curves (with the curve type set to 2D) and go to the Properties area and the Data (Curve) tab. The panel will be there with some options, then click in ‘Export’.
Python isn’t my main programming language, so the code is a little messy… And it still needs a lot of improvements, some of them I commented in there. If you can help in any way, let me know :o
Download the script on GitHub:
Comments are welcome