Now support for editing your mesh in the Instant Meshes UI and a batch function to remesh multiple objects at once. See here:
IMPORTANT: when using the UI you have to save your mesh as %TEMP%\out.obj (or whatever your temp dir is in Linux/Mac)
here is simple addon that uses the commandline version of Instant Meshes to integrate it into Blender.
What it does:
Exports your object, runs InstantMeshes with the specified settings, imports the result and sets UVs and Materials, hides the original Object.
Get it here!
Of course if you want to have the paint option of the original program you have to do it all manually. But I have a couple of cases now, where the default is enough.
Feel free to improve it. (e.g. match the parenting of the original object)
A simple usage preview:
- Download the original Instant Meshes program
- Download InstantMeshesRemesh.py from my github repo and put it into your addons folder
- Activate it inside Blender and set the filepath to the Instant Meshes executable
- Now you should have a Instant Meshes Remesh command in the object menu (see video at 0:27)