*5-30-2023_UPDATED to VERSION 5.1.4 BETA V12
Made it so when you click RENDER AS MP4… RENDER AS PNG gets disabled and vice versa
Fixed error when you disable the add on
Added helpful INFO message on RENDER VIEWPORT unfortunately after the function is run
gotta figure out how to make the message show up instantly…coming…soon…
Removed annoying AUTO RESIZE CAMERA print statement from console
*5-30-2023_UPDATED to VERSION 5.1.4 BETA V11
Updated GOOGLE VOICE TO 3D TEXT function so now it stays in Object Mode instead of going into Edit Mode and I made it so the text is input at the point of the 3D CURSOR.
Now it’s available on the EXTRAS MENU of the FAST MENU as well as the panel.
Now if you wanna give somebody a .blend file with notations it’s easy to add them in
Beautiful 3D Extruded Text with your Voice.
Added VIEW LOCK ACTIVE and VIEW LOCK CLEAR to the VIEW MENU of the FAST MENU because these functions make it so the viewport doesn’t go slow scrolling through objects.
Added (toggle)SELECT ALL BONES toggle to POSE MENU
Added PARENT RIG TO EMPTY to OBJECT MENU
If you notice any issues with the DELETE KEYFRAME button just let me know and I’ll fix
Fix the RENAME operator on the OUTLINER MENU
Added MAKE INSTANCES REAL to OUTLINER MENU
Split FAST THEME PANEL into two sections so you don’t have to scroll
Updated default FAST THEME number slider setting so it looks nicer
Fixed ADVANCED LOCAL MODE now it works way better and between closing and opening Blender
Updated ACTIVATE DIFFUSE feature to use node recursion so now it works in more situations and is
easily upgradable hey. If you find an error where it doesn’t activate a DIFFUSE IMAGE TEXTURE NODE,
please let me know immediately.
Remove “childless” from DELETE CHILDLESS EMPTIES COLLECTION & SCENE
Changed DELETE CHILDLESS EMPTIES OBJECT name to UNPARENT & DELETE EMPTIES
Added FBX BATCH IMPORT to ANIMATION MENU
Added COPY CLIP and PASTE CLIP to SEQUENCER MENU
Added better RENAME function to OUTLINER MENU Works where Blenders inbuilt fails ie too many objects
Added 1234 buttons in place of the JUMP COUNT box:
1 sets to 1 frame,
2 sets to 5 frames
3 sets to 10 frames
4 sets to 15 frames
This is a faster workflow when animating because invariably the right number of frames
to jump when setting the next keyframe for an animation falls into one of these numbers.
I didn’t label them with 1,5, 10, 15 icons because I don’t think that would have looked too good.
Note: clicking the SUPER SOLID MODE button changes your N-panel selection that is because
I added the functionality to switch to a new workspace…a little bit of a hassel but that’s being worked
on so it doesn’t… the new workspace functionality keeps your viewport From getting laggy even better…
Not 100% sure why even but I think it frees up memory somehow.
INSERT KEYFRAME button on TIMELINE DOPE SHEET GRAPH EDITOR now automatically sets
keying set for LOC & ROT because that’s the most common.
Upgraded cycle CAMERAS FORWARD & BACKWARD to also work in POSE MODE and EDIT MODE
Moved MY CLASS button onto the PROPERTIES panel header to make room on the TIMELINE
*5-21-2023_UPDATED to VERSION 5.1.4 BETA V10
Fixed slow Blender error
*5-21-2023_UPDATED to VERSION 5.1.4 BETA V9
This is just a real quick one to let you know:
AUTO CAMERA RESIZE IS FIXED
SAVING PREFERENCES AFTER ENABLING ADD-ONS IS FIXED
SAVING SUPER SOLID MODE PANEL PREFERENCES IN GENERAL IS FIXED
5-21-2023_UPDATED to VERSION 5.1.4 BETA V8
Quick error fix to the last update everything is as it is in the BETA V7 history
but I think I forgot to add the UPDATE FREQUENCY slider so I added that.
I also made it so when you enable or disable any addon next time you restart
BLENDER it’s just how you left it even if you didn’t save your preferences.
In BETA V7 It was just when enabling an addon.
5-20-2023_UPDATED to VERSION 5.1.4 BETA V7
Added auto resize to resize cameras automatically to the viewport
Added some error checking to the GOOGLE VOICE functions so they will warn you if the SPEECH RECOGNITION dependency is not installed or you need to connect to the Internet.
I also fixed the issue with the BUTTON SPACING slider and your nudge value for your MOVE ROTATE & SCALE XYZ functions not saving between BLENDER RESTARTS.
ALL PROPERTIES ON THE PANEL(BUT FAST KEY) WILL AUTO-SAVE BETWEEN RESTARTS.
Added automatic save preferences feature so when you enable or disable an add-on and don’t save your file or your preferences your add-on choice still gets saved
5-19-2023_UPDATED to VERSION 5.1.4 BETA V6
Added button in add-on preferences at the bottom called DIFFEOMORPHIC, if you
toggle that on and RESTART BLENDER it will install the DIFFEOMORPHIC add-on for Blender.
switched the default TIMEOUT DURATION for the SPEECH RECOGNITION functions back to zero.
5-18-2023_UPDATED to VERSION 5.1.4 BETA V5
Updated ADVANCED LOCAL MODE so it frames the selected object(s) when it goes into local mode.
Fixed error with FRAME NODES button on SEQUENCER that was gotten when no node was selected,
Changed menu ordering of the SHADE TOP and SHADE DOWN…FAST THEME sliders to be in order.
Fixed error that was gotten when you click the SUPER SOLID MODE! button when
the new WORKSPACE button that I added to addon preferences was disabled.
Almost Fixed issue with GOOGLE VOICE SEARCH & TEXT where when you click you
get an error if you didn’t previously click the INSTALLED DEPENDENCIES
Added DELETE OBJECT AND COLLECTION button on OUTLINER header
removed the DELETE CHILDLESS EMPTIES button that was in the same location.
Moved the MY CLASS button to be a button on the header of the PROPERTIES panel
5-17-2023_UPDATED to VERSION 5.1.4 BETA V4
Fixed CYCLES CAMERA FORWARD and CYCLE CAMERAS BACK.
So when you’re in camera view and you click the forward button to go to
another camera when you click back now you see the previous camera.
MADE FAST THEME PANEL BETTER, I hope!
I added all shading parameters to the panel separately…
It’s still easier and quicker than going in BLENDERS THEME PROPERTIES.
I also made the DEFAULT THEME(on panel) better using these new parameters.
I ADDED button to the right of the TOP BAR BUTTONS, a small button,
that allows you to hide the TOP BAR BUTTONS so you could get to WORKSPACES
5-16-2023_UPDATED to VERSION 5.1.4 BETA V3
Fixed issue with wrong INSERT KEYFRAME function being on DOPE SHEET and GRAPH EDITOR…
The INSERT KEYFRAME function on the TIMELINE DOPE SHEET & GRAPH EDITOR
should work appropriately now .
Improved the efficiency of this ADVANCED LOCAL MODE code so it runs a lot BETTER code wise.
I’m not sure if you’ll really notice it but it will be stronger. I have noticed Blender crashes using
ADVANCED LOCAL MODE… that is currently being worked on but note that I work in 4 GB files…
So you probably shouldn’t notice that, unless you do too.
5-14-2023_UPDATED to VERSION 5.1.4 BETA V2
The TRANSFORM XYZ functions like MOVE X Y & Z and ROTATE X Y & Z and SCALE X Y & Z
on the TRANSFORM MENU section of the FAST MENU have been updated and streamlined.
I noticed when I move the mouse to the edge of the screen these functions would get a little jittery.
When you move the mouse wheel while moving objects with these functions, you could change the nudge value.
ALSO Fixed CAMERA CYCLE FORWARD and CYCLE CAMERAS BACKWARD getting an error in some files.
(list index was out of range, was the error)
5-14-2023_UPDATED to VERSION 5.1.4 BETA V1
(I added and am gonna start incrementing the version number each
& every time I upload an update it’s been kind of confusing as it was)
Button coming to the TOP BAR so you could hide the hide buttons In one click in the next couple days.
The transform XYZ properties MOVE SCALE & ROTATE on the Transform Menu on the right-click
FAST Menu now work when you’re moving the mouse pass the screen borders.
On the Timeline is a camera icon that activates the ADVANCED CAMERA SETUP feature. It’s well documented with tooltips and text displayed on the screen that opens up when you click it.
Button on the Header that activates the ADVANCED LOCAL MODE function. It’s like an advanced local mode for Blender. You select an object or select multiple objects and it goes in the local mode…but it disables all the other items in the viewport and it keeps all your lights.
Advanced Power Save is way better (read tooltip before using)
Fixed issue on FAST Theme panel with moving a slider, if you stopped moving the mouse while moving the slider, the property would reset…now that’s gone.
In the Extras Menu on the FAST Menu I added a NEW WORKSPACE button because I work in 4 GB scenes and I noticed if my scene started moving slow and I moved created a new layout workspace and switched to it, it would be going fast again… so try it if your scene gets slow
Switched the CYCLE CAMERAS button on header to 2 buttons CYCLE CAMERAS FORWARD and CYCLE CAMERAS BACKWARD.
5-3-2023_UPDATED TO VERSION 5.1.4 BETA
added a nudge slider on the panel for move rotate scale X&Y&Z
Fixed audio on FAST Green Screen keying feature
Added a new right click FAST Menu to OBJECT MODE EDIT MODE POSE MODE OUTLINER TEXT EDITOR & DOPE SHEET/TIMELINE
Added Google F3 Voice Search and Google Voice 3D Text Creation with Settings for them on the Panel
Removed redundant buttons on the TOPBAR now they are BIG MODE BUTTONS
that can stretch all the way across the screen.
Improved Advance Save button now it interoperates with PowerSave Blender Add-on…
making it easier to keep it enabled all the time
4-12-2023_UPDATED TO VERSION 5.1.2
(There were 3 other versions between this and version 5.0.8 but this is a summary of the 3 because they happen very quickly)
Added FAST Theme panel for quick editing of themes
Added 1 CLICK GREEN SCREEN REMOVE feature… audio is still being worked on…
and audio will be available on your green screen clips in the next update
Made so it works with Shape Keys+ addon without getting error
changed name of MY_FUNCTION to MY_CLASS and updated the code within
added VIEW OR CREATE CAMERA button and ADVANCED SAVE button
I made it so this Add-on is also enabled every time you start Blender:
POSE LIBRARY
3-21-2023_UPDATED TO VERSION 5.0.8
I updated the SUPER SOLID MODE! theme now it’s even better
I updated the placement of the buttons in Add-on preferences and added a “Disable All” feature.
I added new buttons to the TOPBAR and redesigned them so they look better(so don’t have to scroll header in UV editor tab)
I ADDED THREE BUTTONS to the Header that are really important.
#1Toggle N-Panel button 'cause it’s a dream not having to go to your keyboard to press the ‘N’ key so you can see the entire viewport
#2 Toggle Full Screen button because you’ll be more apt to go into FULL-SCREEN if it’s easy to access
#3 A SUPER SOLID MODE! preferences window so you could get access to all those buttons that turn off the interface buttons
I fixed an issue with Extreme PBR how when you turned AUTO-MODE button in Add-on preferences off… adding a material with Extreme PBR was still activating AUTO-MODE
Fixed a small error that occurred every time you opened a brand new scene with no objects in it,
Also fixed many other errors to numerous to list…and redesigned the code a lot
I moved the Set Start Frame and Set End Frame buttons, the Skip Frames button, the Jump Count text box, and the Insert Keyframe button all the way to the right on the Timeline so it’s easier to access when you’re animating.
I made it so these Add-ons are enabled every time you start Blender
NODE WRANGLER
NODE ARRANGE
STORED VIEWS(And you don’t have to click that “Initialize” button anymore)
IMPORT IMAGES AS PLANES
COPY ATTRIBUTES
IMPORT FBX (for Mixamo!)
IMPORT OBJ (for creating Daz Studio morphs in Blender!)
IMPORT GLTF2(Best to download this file type from SketchFab so you know the materials will always be there)
(Also ICON VIEWER but that’s more for internal use but if you’re a developer you will get a kick out of this and also get a kick out of the fact that you don’t have to try and scroll the header through that little viewport window in the scripting tab as much because of all those TOPBAR buttons)
3-13-2023_UPDATED TO VERSION 5.0.7
I added a “Toggle X-ray” button and "Show Overlays button to the TOPBAR because I didn’t think it was complete and changed the spacing a bit on all of the buttons to make them look nicer.
I realize another way to explain the TOPBAR buttons is when you’re in the Scripting tab doing any sort of scripting and you’re trying to use that Viewport, that’s in there, it’s just it’s just a drag to have to try to SCROLL THAT BAR get to Object or Edit mode or to get to Material Preview mode…
now if you have Mat Cap selected you’ll automatically go into Studio in the shading tab when you press the SUPER-SOLID-MODE! button… because that’s kind of the point of the add on to make your viewport look nice in Solid mode.
You have to do way less scrolling that Header bar with these last two updates.
Added a “Delete Clip” right next to the “Split Clip” button in the Sequencer because I figured right after you split a clip what do you wanna do most next!?
3-11-2023_UPDATED TO VERSION 5.0.6
I added the Edit mode the Object mode the Pose mode and the Sculpt mode and Undo/Redo buttons to the TOPBAR and added 4 NEW BUTTONS!..buttons for Wireframe mode Solid mode and Material Preview mode and Render mode to the TOPBAR…because when you drag out the left side of your screen to open up a another window…let’s say to Edit UV’s or open the Asset Browser or for any reason…You always eventually have to scroll to access these buttons with the default way Blender has it set up.
For example, you might have to scroll the Header over to get to Solid mode and then scroll the Header back to go into Sculpt mode and it just becomes a big headache… sure you could press the Z key on your keyboard and get there, But I designed this Add-on to take away as many button clicks as possible and to take away as many times of having to go to the keyboard as possible, which is important because not having go to the keyboard you’ll get into a better more creative rhythym!
I also fixed an issue with the Frame All button on the Shader Editor(There was an error message popping up sometimes)
I also added a NEW BUTTON to the Video Sequencer to Split a Clip because that’s pretty much the very first thing you’d wanna do when you use the Add Sound or Add Movie button to bring a clip in.
3-09-2023_UPDATED TO VERSION 5.0.5
NOW IF YOU HAVE A MAT CAP SELECTED WHEN YOU PRESS THE SUPER SOLID MODE BUTTON… THE BUTTON WILL ACTIVATE STUDIO MODE IN THE SHADING SETTINGS THAT WAY NO MATTER WHAT YOU’LL SEE DIFFUSE IMAGE TEXTURES IN THE VIEWPORT.
GOOD… IF YOU HAVE A MATCAP SELECTED THAT WOULD SOMEHOW OBSCURE DIFFUSE IMAGE TEXTURES BEING DISPLAYED IN THE VIEWPORT
3-09-2023_UPDATED TO VERSION 5.0.4
MADE IT SO THAT TIMELINE THE SEQUENCER THE SHADER EDITOR THE DOPE SHEET AND THE GRAPH EDITOR ALL HAVE BUTTONS TO GO INTO EACH OTHER
IE …THE TIMELINE HAS 4 BUTTONS YOU CAN PRESS TO GO INTO EITHER THE SEQUENCER THE SHADER EDITOR THE DOPE SHEET OR THE GRAPH EDITOR…SAME WITH THE OTHERS
ADDED AN OBJECT MODE EDIT MODE POSE MODE AND SCULPT MODE BUTTON TO THE HEADER TO THE RIGHT OF THE UNDO REDO BUTTONS
FIX THE ISSUE WITH EXTREME PBR MATERIALS THAT USE THE SIMPLE PBR NODE SETUP THAT HAVE A MIX AO NODE CONNECTING THE PRINCIPAL BDSF TO THE IMAGE TEXTURE… WHEN THE SUPER SOLID MODE BUTTON IS PRESSED THE DIFFUSE IMAGE TEXTURE WASN’T MADE THE ONLY SELECTED AND ACTIVE NODE …NOW IT IS!
3-05-2023_UPDATED TO VERSION 5.0.2
ADDED A BUTTON TO GO INTO THE SHADER EDITOR FROM THE TIMELINE,
SO YOU CAN MAKE MATERIAL EDITS DURING THE PROCESS OF ANIMATION.
ADDED A BUTTON TO GET BACK TO THE TIMELINE FROM THE SHADER EDITOR.
ADDED A BUTTON TO FRAME ALL NODES WHEN YOU GET TO THE SHADER EDITOR,
SO YOU DON’T HAVE TO GO TO YOUR KEYBOARD AND PRESS the ‘.’ KEY.
3-05-2023_UPDATED TO VERSION 5.0.1
FIXED ERROR WITH SUPER SOLID MODE NOT INSTALLING IF EXTREME PBR WAS NOT INSTALLED.
3-02-2023_UPDATED TO VERSION 5
ADDED THE ABILITY TO CONVERT ANY PBR MATERIAL THAT BEEN ADDED AS A NODE WRANGLER PRINCIPLED TEXTURE SETUP OR A PBR MATERIAL THAT HAS BEEN ADDED WITH THE POLIIGON ADD ON TO A EXTREME PBR NEXUS NODE
WHICH THEN CAN BE SAVED WITH THE EXTREME PBR SAVE MATERIAL TAB TO YOUR EXTREME PBR USER LIBRARY
BEST THING EVER!!! NOW YOU COULD USE THE BEST INTERFACE IN THE WORLD FOR ALL YOUR PBR MATERIALS… AND YOU DON’T HAVE TO TAKE UP SCREEN REAL ESTATE AND CONSTANTLY OPEN UP THE BLENDER ASSET BROWSER.
FIXED THE FACT THAT WHENEVER YOU IMPORT AN STL FILE AUTO MODE WAS NOT ACTIVATED
2-19-2023_UPDATED TO VERSION 4.5.3
FIXED EXTREME PBR ISSUES… NOW WHENEVER YOU ADD A “SIMPLE PBR” MATERIAL THAT HAS A “MIX AO” GROUP NODE… AUTO-MODE IS ACTIVATED…
AND THE ISSUE THAT WHEN YOU ADDED A FLUID, PROCEDURAL, CAR OR TIRE MATERIAL THAT AUTO-MODE WASN’T ACTIVATED. NOW WHEN YOU ADD ANY MATERIAL AUTO MODE IS ACTIVATED BECAUSE IT JUST ACCESSES THE FACT THAT YOU PRESSED THE "ADD NEW’ BUTTON OR THE “REPLACE MATERIAL” BUTTON IN EXTREME PBR TO DECIDE WHETHER OR NOT TO ACTIVATE AUTO MODE
NOW THIS ADDON WORKS WHEN YOU ADD A MATERIAL WITH POLIIGON(BLENDER GURUS)ADDON AUTO MODE IS ACTIVATED
KEEP IN MIND THAT WHEN YOU TURN OFF AUTO MODE WHAT’S SUPPOSED TO HAPPEN IS WHEN YOU ADD A MATERIAL IT’S SUPPOSED TO WORK THE WAY THAT THE POLIIGON ADDON WORKS NORMALLY AND IT AND IT WON’T SHOW THE DIFFUSE TEXTURE IN THE VIEW PORT, IN SOLID MODE BUT IF YOU HAVE HAD AUTO MODE ON AND ADDED THE MATERIAL AND THEN TURN OFF AUTO MODE AND ADD THE SAME MATERIAL THE WAY THE POLIIGON ADDON WORKS IT’S GONNA REAPPLY YOUR SAME MATERIAL AND ALL THE NODES THAT YOU HAD SELECTED BEFORE, WILL BE THE SAME.
SO IF YOU HAD THE DIFFUSE IMAGE TEXTURE NODE SET AS THE ACTIVE NODE BEFORE AND YOU TURN ON AUTO MODE OFF, THEN WHEN YOU REAPPLY THE MATERIAL WITH POLIIGON THE DIFFUSE IMAGE TEXTURE NODE WILL STILL BE THE ACTIVE NODE, EVEN IF AUTO MODE IS OFF… AND THE DIFFUSE IMAGE TEXTURE WILL STILL SHOW IN THE VIEWPORT… YOU MIGHT GET ERRORS IF YOU DON’T UNINSTALL POLIIGON FULLY BEFORE REINSTALLING IT.
CREATED DOCUMENTATION AND ADDED A BUTTON IN ADD ON PREFERENCES THAT OPENS DOCUMENTATION.
ADDED AN “ADD KEYFRAME FOR ALL SHAPE KEYS” BUTTON
DELETES ALL CHILDLESS EMPTIES IN A COLLECTION, IN THE WHOLE SCENE AND WHEN YOU RIGHT CLICK A NEWLY IMPORTED GLTF MODEL WITH EVERYTHING SELECTED IT UNPARENTS ALL THE OBJECTS AND DELETES ALL THE EMPTIES.
IMPROVED THE LOOK OF THE BUTTONS IN THE TIMELINE AND ALSO ADDED, IN THE TIMELINE AN “OPEN SEQUENCER” BUTTON AND “ADD KEYFRAME” BUTTON AND IN THE SEQUENCER I ADDED AN “OPEN TIMELINE” BUTTON AND AN “ADD SOUND” AND “ADD MOVIE” BUTTON.
FIXED THE FACT THAT WHENEVER YOU IMPORTED AN FBX “WITHOUT SKIN” FROM MIXAMO, THAT AUTO MODE WAS NOT ACTIVATED.
1-21-2023_UPDATED TO VERSION 4.4.3
I ADDED NEW FUNCTIONALITY WHICH INCLUDES A SET START FRAME AND SET END FRAME BUTTON FOR THE TIMELINE AS WELL AS THE JUMP FORWARD AND A JUMP BACK SET NUMBER OF FRAMES FOR THE TIMELINE AS WELL AS WELL AS AN UNDO AND REDO BUTTON ON THE TOP OF THE 3D VIEWPORT TO THE RIGHT… ALSO NOW SUPER-SOLID-MODE! RUNS BLENDER CLEAN UP FUNCTIONS AUTOMATICALLY ALSO NOW WHEN YOU ADD A MATERIAL WITH NODE WRANGLER, AS WITH, EXTREME PBR, AUTO-MODE IS ACTIVATED.
I ALSO MADE SOME MINOR IMPROVEMENTS TO THE OVERALL FUNCTIONALITY OF THE ADD ON. I ALSO MADE UP SOME documentation and added it to latest download and here
1-4-2023_UPDATED TO VERSION 4.3.3
Added auto-activation of diffuse image texture nodes whenever a new model is brought into the scene or a material with extreme PBR is is added, Nexus Node set up only, simple PBR already did that… now solid mode viewport will always look as close as it can to material preview… is working with Extreme PBR and Diffeomorphic group node setups…v1.6.1 and later… will tackle POLIIGON Add- on group nodes next
12-30-2022_UPDATED TO VERSION 4.2.3
Updated with the functionality of Blender Normal Groups Add-ons code… which they have so kindly allowed me to use. Removed the functionality where the button actually brought you into Solid Mode every time and made it so activates only when your in Solid Mode.
12-19-2022_UPDATED TO VERSION 4.1.3
Works on the group nodes in Diffeomorphic 1.6.1 and 1.6.2. Also works on the group nodes in Extreme PBR Add on (both Simple PBR and Nexus Nodes).
12-15-2022_UPDATED TO VERSION 4.1.2
Addon will work on the GROUP NODES in those complex node setups of DAZ STUDIO characters brought into BLENDER with DIFFEOMORPHIC. Both, if you’ve chosen BDSF, or if you’ve chosen Principled in the “Material Method” Section of Global Settings…IF USING DIFFEOMORPHIC version 1.6.1(still being updated to work on the BDSF node setups in version 1.6.2… will post here above this when done)