The funny thing I found was the comment by the author of the video, “Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK.”
I do wonder all those ‘Hard Mesh’ like approaches how do achieve those outset lines which constitute the areas to be beveled… is it a method like the ‘pipe’ in the ‘Bevel after Boolean’ (our add-on here) or is it something else?
The process of rewriting is still in progress. I apologize for taking so long.
At the moment, there is a speed increase from 24 sec to 5.6 sec (in the test scene).
I Upload an intermediate result.
Only basic functionality works.
Carve should work (including Slice mode)
In the slice mode, the normals are fixed.
The increase in speed can vary. On average, 2 times.
Full functionality will be added later.
If you have ideas for improving the Add-on (New features, correction of translation or improvement of functionality and others), write.
Edit:
Wrong in the version number. This is a new file.
You need to uninstall the previous version.
The question is in the image. There is a problem with making thicker-wider filletings in such areas… when the cut radiius value is high the tool does not give acceptable results, you have to keep it in very low values. Any solution to the problem?
I do understand. This is the reason that is necessary to focus on another -other than that of pipes- method of making the filleting cuts. A method that has to do, most probably, with insets-outsets (a Hard Mesh like solution maybe).
Anyway, even with such limitations Bevel After Boolean is great! : - )