Yes I don’t know you but me…
I use a lot Blender and there is something that bothers me:
It is to see so many add-ons to the object and edit modes be displayed in Painting mode!
How to understand this thing to all add-on’s coders : Pay attention to this important detail, isolate your add-on for a type of mode of use, please!
I would be interested to hear what you think about, please! :yes:
All this add-ons! it became a little funfair in Blender now, not?
>>any others that need fixing?
Good and generous question…i look for…wait a list may be.
Q: Is your ‘Multi Extrude’ the same as ‘Multi Extrude Plus’?
1°: To remove from ‘Tools’ panel in Painting mode certainly:
Snap utility Lite
EWOC Project tools
Library manager
[[Origin’all View (mine, I change myself soon to ‘Basique’ panel).]] :yes:
All the ‘Create’ panel in Painting mode!
(this panel is to modeling only, not?)
Mesure’it panel of the Mesure’it add-on.-> weird in painting mode, not? Must be see with Antonioya.
For example, here is mine for an add-on only actif in Modeling mode (object and mesh edit):
In panel class:
.../...
@classmethod
def poll(cls, context):
isModelingMode = not (context.sculpt_object
or context.vertex_paint_object
or context.weight_paint_object
or context.image_paint_object)
return (context.object is not None and
context.object.type == 'MESH' and
isModelingMode)
.../...
before >def draw(self, context): execution!
Don’t run in painting, vertex paint, weight painting, sculpt Modes!