So here’s my scene:
I’m currently using an HDRI to provide 100% of the lighting for the scene, but it’s not giving me the results that I want. I’d like for the scene background to be flat white, but not provide any actual light, and then just use “synthetic” lighting via some area lights outside the windows.
What I can’t figure out is how to make my world background white, but not have that color actually provide light to my scene. If I make my work background pitch black, I’m able to get the interior lighting that I’m looking for, but I don’t want the world background to be black, I want it to be white.
Can someone tell me what I’m missing here?