added objects are always rigid body?

I have a empty adding dynamic objects, and they have rigid body disabled. However the added objects are rigid body, and the (object).disableRigidBody() doesn’t seem to help.
Is this a bullet “feature”?

I believe it’s a bug.

ok. thanks for the info.

while not bugFixed:
patience -= 1


but if your added objects update their location and rotation at an interval, and you are just using dynamics to kind of hide the lag (like mine) rotDamp seems to be working.