Adding a curve that a won't go on the object

I’m using the latest 5.01, This is a neck bandanna to put around a neck. I select the object, go to add curve, then go to circle, because I want to curve it inward, to wrap around a neck. But every time I select to add a curve, won’t apply to the bandanna object, it keeps going off to the side. How do I get the curve to latch on the object if it won’t do it?

The location of the origin and the rotation value of the object affect it.

It’s hard to tell what you are actually trying.

When you say:

then the object should be a curve object already to be able to add a bezier circle. To look like that it needs some geometry (offset, extrude) or bevel settings do “produce” some surface. But i can not imagin how this should be… :thinking:
So when this is a mesh then “adding” a bezier circle does not change anything on your object.

Maybe you want something like @oo_1942 suggest (which i only then noticed):

If you want to use the curve modifier to modify your mesh, then the bandanna object should look more “unfolded”…

I’m sorry, I should have shown this reference more specific, this is what I’m talking about…

They problem may be: you do explain this… not that good and seems to not read the replies… ??

Do you want to use a curve modifier as @oo_1942 mentioned indirectly and i recognized only then ? I would have not understood this by your description alone.

For this you have to set it up properly (selecting the curve in the modifier; adding alone does not make anything)…

Depending on the wanted result you might even try to use not a closed curve (circle).