I haven’t used Blender much in months and came back to see 2.6 stable. The amount of information on all the Python stuff available to do is overwhelming!
I’m trying to use Blender as a kind of level editor. The idea is I’d load up the level mesh and place my own particular entities and such around in it and manipulate them. I think I can see how I’d get the GUI components up from the snippets guides. Where I am puzzled is in how I could add a custom type to show in the UI.
I see it something like this. I’d like my entities to be represented basically like boxes, and I’d rather these raw boxes didn’t get saved with the level data itself. Instead, I want to save them off elsewhere. What is the most direct approach to take here?