Google search says subdivide, but adding a vertex like that seems to be a really cumbersome way.
- Switch to edge select mode
- Select the edge
- Right click, subdivide
- Switch to vertex select mode
- Press g, then the appropriate axis limiter key, then move the vertex to the desired position on the edge.
Why can’t I just click a position on the edge with a modifier key in the Edit Mode and Blender adds a vertex right there doing all the 5 steps above automatically? Do other 3D software also work this way (5 steps to add a vertex on an edge)?