Thank you, it shoots, but it’s a constant string of bullets, after all of them shoot in a line, it freezes and they just float in the air.
I tried adding a 60 frame delay so it shoots more like a pistol, but it only delays the very first shot, and then it shoots 100 at once.
You want a “one shoot/bullet” action?
Well, try to disable the “true” pulse mode and set f:0, then select the bullet object and disable the “true” pulse mode!
Bye
Well, a way to obtain that behaviour, maybe, is, that when the Space bar key is pressed the “state” change, ex:
Keyboard Sensor - Space bar key -> AND -> Edit Object Actuator - Add Object
-> State Actuator - Copy State - 2
In State 2
Delay Sensor - 1or other -> AND -> State Actuator - Copy State -1
Delay with REP is working, but the thing won’t follow me, shoots one direction the whole time. I guess I will figure it out by playing with it. Might need a python script.