I’ve got a problem : when I append an external object, my other objects lose their array references, and I don’t know why.
Here is the file containing the tower I modeled :Tour.blend (548.1 KB)
And I want to put object “tour” into this scene : donjon.blend (4.0 MB)
I don’t have a clue on the problem. I tried to remove the Array modifier but it doesn’t change anything.
So, if you got time for support, it would be great.
Opening the scene file, terminal outputs lots of dependency cycle errors, which it also does when appending the object Tour (which already exist in the scene).
Dependency cycle detected:
Empty.004 depends on Escalier through Parent.
Escalier depends on Empty.004 through Array Modifier.
Dependency cycle detected:
Empty.005 depends on Plane through Parent.
Plane depends on Empty.005 through SimpleDeform Modifier.
Dependency cycle detected:
Coupure depends on Voute through Parent.
Voute depends on Coupure through Boolean Modifier.
Dependency cycle detected:
Empty.002 depends on Voute through Parent.
Voute depends on Empty.002 through Array Modifier.
Dependency cycle detected:
ForDeform depends on Generateur through Parent.
Generateur depends on ForDeform through SimpleDeform Modifier.
Dependency cycle detected:
ForArray depends on Generateur through Parent.
Generateur depends on ForArray through Array Modifier.
Dependency cycle detected:
OuverturePorte depends on Generateur through Parent.
Generateur depends on OuverturePorte through Boolean Modifier.
Dependency cycle detected:
Cylinder depends on Generateur through Parent.
Generateur depends on Cylinder through Boolean Modifier.
Dependency cycle detected:
Empty.001 depends on Etage2 through Parent.
Etage2 depends on Empty.001 through SimpleDeform Modifier.
Dependency cycle detected:
ForArray.001 depends on Etage2 through Parent.
Etage2 depends on ForArray.001 through Array Modifier.
Dependency cycle detected:
Empty.003 depends on PilierVoute through Parent.
PilierVoute depends on Empty.003 through Array Modifier.
Dependency cycle detected:
Empty.007 depends on ColimaconBis through Parent.
ColimaconBis depends on Empty.007 through Array Modifier.
Add the parent there, as your array is still using an object offset, which is the parent. Other than that, “it doesn’t work” is not enough information.
Hello.
I wish you an happy new year.
Thank you for the tip, it works a bit better. I can’t append in one time all the tree of objects I set in Tour.blend. I have to select an object, append it to the scene, add another object and reconnect it to its parent.
But for now, I’m happy enough so thank you.
Regards.