I have a model I created and animated (see https://blenderartists.org/forum/viewtopic.php?t=12289 for it). It is made up of several ‘independent’ objects. The animation I did was by manual IPO editing – not the most modern of methods.
I decided to try my hand at updating it and built an armature to add to it (after reading some of the fine tutorials out there on the subject). So far, so good.
The problem comes when I parent the objects (like the arms) to the bones of the armature. Some objects twist and move when I do this.
Additionally, if I manually move the objects (in edit mode) back to where they’re supposed to be, then add constraints to some of the bones, the objects move and twist out of place again!!! And this time, no amount of editing fixes them because they’re only wrong in pose mode. :x
This is incredibly maddening! :< I cannot for the life of me figure out what I am doing wrong. I’ve searched on the forum here for some clue and all I ever see is arcane references to “ALT-N” and “ALT-R”. Sometimes these appear to fix the problem and sometimes they just make things worse.
Best I can tell, there are actually three modes being affected, and all three can have completely different object (and bone!) positions when you go through the assignment process: Edit mode without armature selected, edit mode with armature selected, and pose mode.
I apologize if this is unclear. I’m trying my hardest to explain while still being very, very frustrated by the whole business. It seems utterly ludicruous to me that I can set the locations of my meshes and my armatures, but when I go to parent them together, one or both of the damn things move! Of what possible utility is such a thing? Why on Earth would they not just stay where I put them in the first bloody place???
I very much appreciate (in advance) any pointers on how to fix this (or, better yet, keep it from happening).
Thank you,
-Iain :<