however lame the following question is, I decided to ask coz it’s been making my sleep hard for some time now…
Okay, I’ve got a pretty basic model of an Antonov airplane (extruded cylinder with attached wings and subsurf applied) and now I would like to actually subtract some of the material of the body to create ridges that can be seen on an actual acft. When I do attempt to add such detail while stubbornly insisting on keeping my edge loops clean, I do get some ridges on the acft’s geometry but definitely not where I want them to be (edge loops close to each other create these undesired nasty ridges. Please see illustration for better understanding.
So, my question is… is this the way to go or is it totally off? I’ve thought of using maybe bump maps instead of real geometry changes but didn’t feel like faking it was right… Is there a way to cut into the real mesh data without screwing up the whole model with messy edge loops?
Sorry for being such a noob, will explain the issue in more detail if needed.
Thanks in advance for any info.