I would like to add materials that I downloaded from the internet.
I found 2 version of materials to load into blender:
one from .blend format which I succesfully loaded it by:
File -> link -> .blend -> material folder ->
set of <*>.tiff images of: height, albedo , ambientOcclusion, metallic, opacity, specularLevel, normal and roughness.
I guess I need to connect them to material node but I’m not sure which for each of them.
Is there a convention for this or I should add it as I see it to be correct?
I saw it in several websites.
In general, I just want to load it to an object and I’m going to use it often,
so I’m looking for easy and fast way to do (as I did in (1) format)
I work in python often and I don’t care to code general code for it,
but I need to know exactly what are the proper nodes.