Hi,
I created a sphere with some modifiers and would like to smooth shade it. The edges should still be pretty hard, so I have to add some more edges around the sides. Fastest way would have been to add the bevel modifier with 2 or 3 segments and a pretty small amount. But as you could see in the image, there are some areas where this workflow is creating problems. I could use extrude command instead of the solidify modifier and extrude the “Depth” first just a little bit, then more and then again just a little bit to add the extra edges to the “Depth”, but then I still got no extra edge on the front. I hope there is a better way to solve this problem in blender