Adding fur to rigged character, then adding blendshapes

I am abut to add fur to a character.

I know that in order to have symmetrical fur, I have to apply the mirror modifier… can live with that. But I might want to add facial blendshapes after adding the fur. What should my workflow be?

  • Should I duplicate the fur faces of the mesh with SHIFT-D or ALT-D? (I want it to transform as with the base rigged character… what if I need to tweak weight painting?)
  • What’s the workflow to setting the fur skin so that it has fur, making it a different material from the base skin it was duplicated from?