Adding Image texture filepath & ColorRamp into a Python Rig UI

Hello. Does anybody know how to add Filepath into a python Rig UI? Here’s an example.
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So basically, I have a material with an Image Texture node. And I want to add a way to easily change the texture without having to go all the way to the Materials tab by implementing it to the Rig UI.

I also have a ColorRamp node that I also want to add to the Rig UI if possible.

set the SubType attribute on your StringProperty to FILEPATH

https://docs.blender.org/api/current/bpy.types.Property.html?highlight=subtype#bpy.types.Property.subtype