I’m very new to Blender and 3D modelling in general. I’m primarily an artist who works with physical materials, but 3D modelling is a great way of being able to play around with design ideas much more quickly before I make them by hand, or to be able to demonstrate an idea before I invest the money in materials.
I apologize if this has already come up as a thread (I assume it has) but I am unfamiliar with the correct terminology to know what I am searching for.
Okay. What I want to be able to do is to be able to distribute lots of the same form across another mesh. For example, imagine I have a sphere mesh (for example. In practice it would be something I have modelled myself), and I also have a crucifix shape, and I want the deformed sphere to have hundreds of these inverted and warped cones (that are another mesh I have modelled myself) distributed across the surface evenly but with a degree of randomness, and I want it all to be one mesh at the end with no internal geometry… What would be the best approach to achieve this?