adding multi object to the server

i was want to add multi bject to my server so i created object and named it “servero” and in game logic i added controller for the object and i add this two lines to the client.py
servero.worldPosition = PosServer
servero = scene.objects[“servero”]

but that did’t work can someone help ?

Attachments

test.blend (515 KB)

noone know how?

You should open up the system console and check the errors. (window-> toggle system console)
Also does gamelogic still works?

anyway you got an indentation errors

im old version of blender i know the error in terminal but idon’t know how to fix it i tried many times and after i created the topic :3

mmmmmmmm guys ?

did i post this topic in the wrong fourm our noone care :3

I think your request is not descriptive enough to generate interest of the forum members. You want to dive into a topic that requires quite some specific skills. Even in this forum there are not many users that can help you on that.

I expect a lot of work for you and whoever will help you, due to the complexity of the topic. No, I do not spend time on creating a networking module in the near future. You might have a look at the agoose77’s network add-on as you already did.

Regarding a massive multiplayer online game - this is way out of out reach. We do not have the skills, the time and the money to run such a system. I suggest to keep your goals much lower.

I suggest to focus on two things:

A) create a game with the BGE (or any other engine)
B) deal with network traffic (Python)

You need more than beginners skills in both topics. I think you need at least be able to create a save/load system with A) and a lobby with B). That should teach you how you can design such a system (from different views).

Btw. you do not need Blender to achieve B). Certain Python/networking forums should bring you in contact with skilled people.

i just want to know how to control in more than one object like a chess game