import tetraReturn
import Blender
from Blender import NMesh
#from tetrahedronRenderClass import tetraCreate
new = tetraReturn.tetraRender()
tetramesh = new.tetraCreate() #tetramesh contains blender nmesh object
new1 = tetraReturn.tetraRender(basex = 2.0, basey = 2.0, basez = 2.0)
newtetramesh = new1.tetraCreate()
NMesh.PutRaw(tetramesh, “plane”, 1)
NMesh.PutRaw(newtetramesh, “plane”, 1)
Blender.Redraw()
I am having a problem with adding mutliple meshes to a single scene. The tetraReturn.tetraRender() creates an object used for creating a tetrahedron.
tetraCreate() returns a NMesh object that is used to render the tetrahedron.
My current problem is only one of the tetrahedrons are being displayed in Blender.
I have only been working with Blender for a short time, so I am not sure what I am
doing wrong. Thanks for your help