I have many cylinders set up at specific positions throughout my scene, and I’m looking for a way to add a new sphere at each cylinder’s individual origin.
My first attempt was to duplicate the cylinders and transform the new objects to spheres, but I couldn’t figure out how to transform a shape into a different basic shape. I found the cast and transform to sphere panels, but they didn’t do what I hoped they would.
Am I missing an easy built-in solution to my problem? Is there some way to say “make N spheres at these N locations” or “move object to another object’s position for each of these N objects?” I’d like to avoid manually typing in the sphere locations for every object. I’m very new to Blender so I’m still learning what’s possible.