Adding objects from another layer

Here`s my problem (sorry for bad English):

  • I have a plane.
  • when I press f actuator adds object from another layerObjects are not actors.How can I make this:
    When object appears , if part of it is in other object, then it ends and sends a message.
    Plz help, this is driving me nuts.

I think using a Collision sensor could solve this problem, if I correctly understand what you’re asking.

It works only when they are dynamic actors.
Here`s simplified version:
You have 2 non-actors colliding.What should I do if I want this to happen: when I start GE one of them disappears as a consequence of sensor which detects that collision.

Go into UVmode and turn collision off for all faces, I assume you end the object because of the collision sensor.