when I press f actuator adds object from another layerObjects are not actors.How can I make this:
When object appears , if part of it is in other object, then it ends and sends a message.
Plz help, this is driving me nuts.
It works only when they are dynamic actors.
Here`s simplified version:
You have 2 non-actors colliding.What should I do if I want this to happen: when I start GE one of them disappears as a consequence of sensor which detects that collision.