# Adding ridges to a building

**URL:** <https://blenderartists.org/t/adding-ridges-to-a-building/561812>\
**Category:** Modeling\
**Created:** [January 8, 2013, 4:52pm UTC](https://blenderartists.org/t/adding-ridges-to-a-building/561812 "2013-01-08T16:52:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Rakkan](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/e47c2d/32.png) [@Rakkan](https://blenderartists.org/u/Rakkan)\
**Post date:** [January 8, 2013, 4:52pm UTC](https://blenderartists.org/t/adding-ridges-to-a-building/561812/1 "2013-01-08T16:52:09Z")

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As practice with blender, I am trying to model the Embarcadero Substation, and I have the basic details all completed, but I am not sure the best way to go about adding the ridges that cover pretty much the entire building.

 ![](https://blenderartists.org/uploads/default/original/3X/3/f/3f29f61b4bab6edc933559e004bd73bdf7da1d4d.jpg)  

The options I’ve come up with are to either model a single ridge, and use arrays and mirrors to cover it, or to try and use a displace modifier with a texture to try and get the same effect. I’m not sure if one way is better than the other, or if there are better ways I don’t know about. Any pointers or help would be greatly appreciated.

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**Author:** ![Shane\_Plew](https://blenderartists.org/user_avatar/blenderartists.org/shane_plew/32/620538_2.png) [@Shane\_Plew](https://blenderartists.org/u/Shane_Plew)\
**Post date:** [January 9, 2013, 2:18am UTC](https://blenderartists.org/t/adding-ridges-to-a-building/561812/2 "2013-01-09T02:18:33Z")

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Add loops cuts using “ctrl” + “r” \> extrude using “e” \> left click \> scale up on the axis you need to make the ridges. That is how I would do it unless you were only modeling the front in which case I would only extrude and I would grab the tops of the door coverings (can’t think of what they are called) and I would move them up on the z axis.
