Adding Sound File In Blender VSE

Here is a screen grab for reference:


I have an audio file that is 2.43 sec (73 frames). It is placed to begin at frame 81 and play till frame 154; however, the audio is starting about frame 27 of the project and ending at frame 117? However, if I scrub back to frame 117 and play again, the audio will sound for a few more frames and quit again. If I scrub back to that point, the audio will again play for a few frames and quit again, and so forth!

I’ve never had this problem before - help, please!!

Can’t tell without seeing a blend file…

Cheers, Clock.

Normally, in a situation like this, it would be better to link the audio to the video in a separate program in order to sync it correctly. However, have you considered using a different audio file? When it comes to recording or playing audio, no matter what program you use, using a wav format is king. You can use mp3 files but you will come across issues like you are facing right now. Switch to a wav format file and see if it works any better for you.

Thanks, XeroShadow, for the reply! I’m in the process of -re-rendering a few PNGs on the end, and I’ll also redo the audio to a WAV and try that. Thanks again!

Let me know how it turns out.

I have took the time to check out the file that was sent to me. And after looking through the file, it was only a minor change that needed to be done. There’s a feature on the time line when a person wants to use sound for animation. Below, there is a option on the far right called Sync Mode. As of right now, the sound is playing earlier than you wanted. When you place it at a certain point on the timeline and you want to see how it turns out, change the Sync Mode from No Sync to AV-sync. Now you can hear the sound, at the point in time, you placed it.

Problem solved.

PERFECT! I’ve never had to pay attention to that on past projects? Must have been lucky!

Thanks, XeroShadow, for putting in the time to solve this for me - now, on to happy Blending! #watchtheavsync!

Not a problem.