adding spot lamps

is there a way to add spot lamps to a game while playing without deleting existing ones?

currently any lamp spawned will replace the existing lamp spawned from the same actuator.

is there anyways around using the “add actuator” for spot lamps through coding?

any help will be appreciated

You might exceeded the 8 lights limit?
As far as I can remember OpenGL supports up to 8 simultaneous lights. I think the GE can have 8 lights per layer.

If you think that is not enough think about a redesign. More lights mean more impact on performance.