# Adding texture to 3d-Printed objects

**URL:** <https://blenderartists.org/t/adding-texture-to-3d-printed-objects/1375540>\
**Category:** Works in Progress\
**Tags:** modeling, 3d-printing, texturing\
**Created:** [April 22, 2022, 5:52pm UTC](https://blenderartists.org/t/adding-texture-to-3d-printed-objects/1375540 "2022-04-22T17:52:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![yuriamado](https://blenderartists.org/letter_avatar_proxy/v4/letter/y/8edcca/32.png) [@yuriamado](https://blenderartists.org/u/yuriamado)\
**Post date:** [April 22, 2022, 5:52pm UTC](https://blenderartists.org/t/adding-texture-to-3d-printed-objects/1375540/1 "2022-04-22T17:52:50Z")

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![image](https://blenderartists.org/uploads/default/original/4X/8/6/8/868f282fb966e8bf1220f45cb74106f5b0709849.jpeg)  
I am trying to add a human skin texture to an object to be 3dprinted using an SLA printer.

I’m trying to implement that by applying “Subdivision Surface” followed by “Displace” modifiers.

My problem is that I am not getting the necessary resolution for the texture map to trully show on the object surface. Instead of looking like skin or leather, I only get this pixelated look shown in the uploaded image. I think that if I could keep increasing the parameter “Levels Viewed” in the “Subdivision Surface” tool, it would work, but the max level is stuck at 6.

What can I do to to give the necessary detail level to this surface?

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**Author:** ![joseph](https://blenderartists.org/user_avatar/blenderartists.org/joseph/32/1433056_2.png) [@joseph](https://blenderartists.org/u/joseph)\
**Post date:** [April 22, 2022, 6:18pm UTC](https://blenderartists.org/t/adding-texture-to-3d-printed-objects/1375540/2 "2022-04-22T18:18:48Z")

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This appears to be just a plane, possibly extruded slightly. You don’t have anywhere near enough geometry for displacement, and cranking up the Subdiv is not going to help. Your subdiv should really never be higher than 4- 2 is enough for 90% of cases, 3 for super super high resolution renders (\> 4k). You need to instead go into edit mode, take the plane, and subdivide it manually. A lot. (press W and choose Subdivide, or press Ctrl + R, scroll up to 50, repeat on both directions) You might try starting with a Grid mesh, instead of a plane mesh. Either way, you need probably 50 subdivisions AND the level 2 subdiv before you’ll have enough geometry for displacement to show up.

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**Author:** ![Magnavis](https://blenderartists.org/user_avatar/blenderartists.org/magnavis/32/596068_2.png) [@Magnavis](https://blenderartists.org/u/Magnavis)\
**Post date:** [April 24, 2022, 9:07pm UTC](https://blenderartists.org/t/adding-texture-to-3d-printed-objects/1375540/3 "2022-04-24T21:07:43Z")

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Hey, so I’ve uses this method before for real displacement for 3D printing. I’d recommend using Multires instead of subsurf. For this purpose, it’s cleaner and more efficient.
