I want to create multiple copies of a single object and then allocate a unique texture to each. I have been experimenting with the VideoTexture with little success.
I have created a reference plane [Green] and placed it on the last - hidden - layer. On start-up the script re-directs the texture to a new external [Red] jpg. All well and good.
With the creation of a second object I follow much the same course. However, the second object also changes the first object when a new texture [Yellow] is applied. I’m guessing this is expected behaviour as I believe I am referencing the same texture in the Graphics Card.
How do I get round this problem? I’ve spent all day pulling my hair out over this. I don’t want to be in a position where I create the objects at design time.
I have attached a blend file and two picture files. Please forgive them not being packed - I couldn’t get it work when I tried. They will all need to be in the same directory.
Many thanks in advance
simplified.blend (181 KB)