Is it possible to take the weights assigned to one vertex group and add them to another vertex group, thus “merging” the two sets of weights into one?
Specifically, the figure I am working on started off as a Daz “Genesis” figure. It has bones for “pectorals” that I want rid of, but if I just delete them, moving the arms does funny things to the chest. So I presume I need to assign the weights which are currently assigned to the two “pectoral” bones to the “chest” bone. But I can’t find any way to do that.
Or am I trying to do something that is just wrong?
As far as I know there’s not an easy way to do it, and it 's not always so simple to fix it where several groups are mixed.
The feature to perform boolean operations on weight groups would be very useful indeed, and it should not be so difficult to implement.