[Addon][2.8] PBR Texture Bakery - Materials to PBR Textures

The PBR Texture Bakery is an addon for Blender which allows you to bake complex materials to PBR-textures in Blender 2.8

https://blendermarket.com/products/pbr-texture-bakery-for-cycles

The approach is similar to what Substance Painter does: You are able to use a powerful material-node system to create complex materials and finally bake them down to textures. The baked textures will (almost) produce the same results like your complex Blender-materials do if you use them in a PBR metallic-workflow (e.g. in game-engines) because the bakery is based on the Principled BSDF (PBR shader). It also comes around with some useful tools like texture channel packing (e.g. UE4, Unity, Sketchfab …), texture-transfer from one UVMap to another etc. This closes the gab in Blender when it comes to PBR-texture baking.

What can it do specifically?

Bakes Cycles-materials for a PBR metallness-workflow:

  • Albedo
  • Normal
  • Roughness
  • Metallic
  • Specular
  • Emission
  • Ambient Occlusion
  • Sub Surface Scattering Color
  • Sub Surface Scattering Mask
  • Refractionmask
  • Alphamask
  • (Displacement coming soon!)

Export textures to specific platform targets:

  • Default with OpenGL Normals
  • Default with DirectX Normals (inverted green channel)
  • UE4 (MRO channel packing)
  • Unity (Metallic/Softness packing)
  • Sketchfab - Sketchfab

More features:

  • Bakes textures in different resolutions 32 x 32 - 8192 x 8192
  • Ships with an easy to use and powerfull Shader-Node which combines Principled BSDF, Emission, Glass and Transparency
  • Export Meshes
  • Bakes objects with multiple materials from indiviual UVMaps to one texture-atlas
  • Possible to transfer textures from one UVMap to another UVMap
  • Possible to exclude certain faces from baking
  • Possible to export every baked texture at the same time
  • Non destructive workflow

Some examples:

Regards :slight_smile:

3 Likes

Very useful addon, practicing and testing texture atlas stuff and it is really good at generating texture atlas if done right and carefully. Thanks a lot.

Just a random learning test but all channels work well.