Hi All,
I have been working on a new AddOn that tries to encompass the functionality of several of my previous AddOns. Blendgraph is the result. Currently you can emulate some of the functionality of RE:Phrase, RE:Lay and RE:ticular.
I offer up this AddOn as platform for new tool developers to use. The Generators section of Blendgraph basically emulates the Tool section of the 3D viewport. So if you are are developing a tool that generates a mesh or multiple objects you may want to consider making it a Blendgraph node instead. The advantage of migrating your Tool based generators to a node is animated parameters and interactive regeneration.
Blendgraph Generators:
A.N.T. Landscape (By Jimmy Hazevoet)
The Parametric Beam Object (Thanks again Revolt Randy!)
Fiber Mesh (Thanks to Liero for the ray cast bounce code!)
The Fractal Tree
The Font Repeater
The Object Repeater (alternate layout code by guy lateur, thanks!)
Regular Solids
Sphere (mesh code by guy lateur, thanks!)
Torus Knot
Missile Attack
Blendgraph Importers:
Meshfoot
File To List
Blendgraph Types:
Integer
Float, Float3
Boolean
String
List
I have an introductory video here:
There are some development test threads here that explain the nodes.