even to implement this kind of thing as a core feature!
I actually looked at that. It would be quite feasible to do in the source and it would work a lot better than as an addon. But, last I heard, the particle system was being considered for revamping and I didn’t want to make changes that might be erased. Perhaps a core developer could comment?
You could start with just creating a module with the core functions… I think it would be nice that we could reuse these functions not only with particles, but also for scattering objects or other effects (texturing, sculpting, etc).
Later it’s possible just to create interfaces from each different usage.
Yes, I know. I use the Fibonacci_heap from time to time. But that’s exactly why it could be ported to the source. In python it’s quite slow to work with.
I still think it’s quite feasible, but i’ve not got the interest to do it myself. I’ve got ignored by the devs, and Everything Nodes is still pending, so I presume there just isn’t enough interest.