I saw a 3dsMAX plugin that exported the UV island layout, with all the individual meshes colored differently / randomly. This allows for quick and simple selection and identification of which parts of the model are which from within the 2d Application of choice.
In my last texture practice (using an old Speed Texture Competition model) I manually did this, separate all objects, then manually create shadeless materials of varying colors and baked them using ‘Full Render’ (or was it ‘Textures’ … i imagine both would work fine). This took quite a bit of time (30 separate materials were required…)
I am posting to ask if anyone has created / seen a similar addon already, or if not, ideas for how best to approach it.
- An additional bake option would be a tidy solution, but a look for how the options that already exist are coded looks mildly complex.
- An option below ‘Export UVs’ in the UV menu of an Image window might be another idea?
I am also definitely open to other workflows that render this idea null and void.
I attached an export of the exported image i used.