[Addon] generate mesh from hair(with UVs)

(guang liang chen) #1

this is another addon I’m working on.as you can see ,It will generate mesh from hair guides dynamically,and the direction of generated mesh polygons face toward to the host mesh’s normal.
you can toggle the hair strands generation from parent hair or form child hair(this feature only can be implemented by C++,so that you can generate One hundred thousand of strands in seconds)

the next step ,I will make it animatable to simulate the grass blown by the wind
this addon can generates mesh along the hair guides,the generated mesh can be fully customize,
you can set the segment /width from toot to tip/column/twist/UVs to the hair strip
the UVs are generated along with the mesh,the generated mesh will face towards to the host
mesh just like the way we model it menully,there are two style of mesh strip :flat & arch,you can
set the hight of the arch.
when your hair mesh has been all seted up,you can generate bones along the strip ,also
the bones’s number can be custom, and the weight of hair bones will be generated , you can
do animation immediately.

new features:
1:add a feature that distribute the hair strand UV to four divisions of the UV space by weight map.
2:add a presets panel to the layout that can save and reuse your last preset.

suport child hair generation , uvs generation in real time:

this addon is avilible on https://sellfy.com/p/XFbEhttps://gum.co/eHMMI
(note: this addon is only for windows OS temporary)
You only pay once, free update forever!!

(MacroManJr) #2

This looks interesting. This is looking neat so far. Keep up the work. :slight_smile:

(Spirou4D) #3

Hi Lmdjs, very nice your idea! A new path for sculpt folliages and landscape or other things like fluids too!
Congratulations yet!

(theApe) #4

this is potentially very useful for me. Thank you so much for the work you put into this, looking forward to seein more :slight_smile:

(Syziph) #5

That seems to be very useful and creative add-on.
Looking forward to the development!

(JoseConseco) #6

I wish your posted this 2 weeks earlier ;).
U would be cool if all strips had auto generated, aligned uv’s. And ability to define strip width with taper (width over lenght).

(SHABA1) #7

I am going wait for this thread with great anticiapation. This would solve a lot of problems for me in making Makehuman model hair styles

(SHABA1) #8

Will one be able to control the amount of polys in the generated mesh?

(RaphaelBarros) #9

Awesome work! I imagine this will help making lowpoly hair really a breeze!
I’m also wondering the same as SHABA1. It would be good to have control of the amount of polys generated.

(guang liang chen) #10

yes this will be considered to reduce the amount of polys and the shape of polys can be controled,you can define how width from the root to tip.

(MmAaXx) #11

cool addon, thanks!

(mkbreuer) #12

Different width of root and tip?
I know that we can do it with the material render setting.
I would be create to have this kind of function!

(guang liang chen) #13

now it can decide the segment of hair mesh by the length of hair.you still can reduce the segment menully.

one example:

It’s able to adjust the angle of twist,and the width of whole mesh strip is decided by hair length.

(Safetyman) #14

You just keep coming up with great addons. Thank you.

(mkbreuer) #15

hy imdjs!
Where you publish your addons? I would like to try!

(SHABA1) #16

Not to rush you, But any time frame when this will be availible AND will it be free?

(guang liang chen) #17

this will be my first commercial addon, it will be less than 10 buck.
but I need some time to optmize it,It’s not perfect yet,some feature are not implemented .

(theApe) #18

fair price. looking forward to it :slight_smile:

(SHABA1) #19

:frowning: OH well that is it for me. Not that I would mind paying for it but when one has no money … well you know. But it is a fair price.

(guang liang chen) #20

two updated feature :
(1)hair strip can be seted to two style: flat and arch.or auto decide the style by length.
(2)It can generates bones along each hair strip and can set the number of bones.