Hi all, I’ve been working on an onion skinning tool for my own personal use, and it’s working fairly well for me so I’m sharing it here.
It’s called Ghost Frames, and it’s pretty simple. It generates OpenGL renders of the viewport (from the active camera’s perspective) for either the current frame or a given frame range and sets them as a series of background images in the active camera view. (Note that you do not have to be viewing the scene through the scene’s active camera when you click the button, but you will only be able to see the images when you switch the view to the active camera).
Installation and usage is simple:
- Put the ghost_frames.py file in your addons folder.
- Enable the addon and set the path to where you want the OpenGL renders to be saved (they will actually be saved to a “ghost_frames” subdirectory for safety’s sake).
- Have an active camera in the scene (obviously, you’d want the camera to be looking at something meaningful, like your characters…).
- Open the Properties panel, find the “Ghost Frames” subpanel, and run “Ghost Frames”.
Here’s a shot of it in action:
I won’t be providing support for this addon, since I’m only sharing it in hopes that someone else might find it useful.